NPC Codex | Rules | Core Class NPCs | Rogue | Rogues | Freelance Thief

Freelance Thief

Super Race: human rogue 7. Cr: 6. Xp: 2,400. Alignment: NE. Size: Medium. Creature Type: Humanoid. Creature Subtype: human.
Init: +4. Senses: Perception +10. Ac: 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge).
Hp: 42 (7d8+7).
Fortitude: +4. Reflex: +10. Will: +3. Defensive Abilities: evasion, trap sense +2, uncanny dodge.
Speed: 30 ft.. Melee: +1 rapier +10 (1d6+3/18–20). Ranged: mwk light crossbow +10 (1d8/19–20). Special Attacks: sneak attack +4d6. Strength: 14. Dexterity: 18. Constitution: 12. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +5. Cmb: +7. Cmd: 22.
Feats: Combat Reflexes, Dodge, Mobility, Spring Attack, Weapon Finesse.
Skills: Acrobatics +14, Bluff +9, Climb +12, Diplomacy +9, Disable Device +14, Disguise +9, Knowledge (local) +11, Perception +10, Sense Motive +10, Sleight of Hand +14, Stealth +14.
Languages: Common, Halfling. Special Qualities: rogue talents (bleeding attack +4, fast stealth, stand up), trapfinding +3. Combat Gear: potion of cure moderate wounds, potion of invisibility, tanglefoot bag. Other Gear: +1 studded leather, +1 rapier, masterwork light crossbow with 20 bolts, cloak of resistance +1, thieves' tools, 489 gp.

Tactics

During Combat The rogue uses Spring Attack and Combat Expertise.

The freelance thief sells his loyalty for gold.

Hal Five-Coins

Hal is an arrogant but skilled thief whose nickname comes from his habit of juggling gold coins. Many guilds have a price on his head.

Combat Encounters

Hal might be found while rigging an accident, stealing, or planting evidence.

Roleplaying Suggestions

Because he's willing to work for anyone, Hal might end up on the same side as the PCs.